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Autodesk Mudbox 2012

Autodesk Mudbox 2012
Autodesk Mudbox 3D digital sculpting and digital painting software gives you the freedom to create production-ready 3D digital artwork without worrying about the technical details. Designed by professional artists from the game, film, television and design industries, Mudbox combines an intuitive user interface with a powerful creative toolset of stencils and brushes for ultrarealistic 3D character modelling, engaging environments and stylised props. Available for the Mac, Microsoft Windows and Linux operating systems.

  • World-class 3D sculpting toolset– Fast, smooth and accurate results.
  • Paint directly onto high-resolution 3D models—See results immediately.
  • Paint multiple material channels– Powerful toolset for painting and viewing textures across multiple high-resolution maps.
  • Texture baking– Create accurate normal, displacement and ambient occlusion maps.
  • Interactive display– Render quality results directly in the viewport.
  • 3D layers– Experiment with design concepts and make revisions easily.
  • Seamless integration– Round-trip data with products in the Autodesk® Entertainment Creation Suites 2012, and enjoy enhanced compatibility with Adobe® Photoshop® software.

Key Features:

High-Quality 3D Paint
Paint multiple layers for multiple texture channels on multiple high-resolution objects:
Apply paint directly onto high-resolution 3D models with or without UVs and see the results immediately.
Take advantage of a mature Adobe® Photoshop® software-compatible paint layer system while painting billions of texels worth of detail. Paint Diffuse, Specular, Gloss, Incandescence, Opacity, Bump, Normal and Reflection maps directly on your model.

Powerful Sculpting Toolset
Sculpt, design and detail any organic or hardsurface model and achieve smooth, accurate and refined results:
Select from an extensive range of intelligently designed default brushes that replicate real-world sculpting paradigms.
Accelerate design, sculpting and approval phases with powerful tools for deforming and posing models.
Sculpt complex forms immediately using vector displacement maps as stamps and stencils. Use 3D layers to experiment with different design concepts and easily make revisions.

Production-Ready Texture Baking
Create high-quality, accurate Normal, Displacement, Vector Displacement and Ambient Occlusion maps:
Extract maps using a Vector Displacement method to represent displacements that do not simply follow the normal.
Bake normal maps that are compatible with Autodesk® Maya® 2012 and Autodesk® 3ds Max® 2012 software.
Transfer data from highly detailed sculpted surfaces or laser scans into the form required by film and game pipelines.

On-Target Working Environment
Work in a high-fidelity display environment that closely resembles the final rendered output to help you identify problems early and create presentations with maximum impact:
Paint directly onto sculpted detail.
See how your model will look immediately with render-quality results directly in the viewport.
Use true 3D cameras to view your model as it will be seen by the audience.

Performance That Scales
Create incredible detail working directly with extremely high-resolution meshes and textures:
Mudbox employs a powerful 3D engine together with a new texture and tile management system to help you create the high-quality hero assets required by today’s demanding productions.

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